G Sacred
Rubber Chicken Bombers
90
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Posted - 2014.07.11 20:54:00 -
[1] - Quote
Okay so. CCP has stated that too many people are playing Logistics. Most of the community agrees that this is because the assault suits, well, suck. So talking it over with a few buddies of mine, we came up with a simple theory.
People play Logi suits because they have superior CPU/PG compared to an assault suit. Making it easier to fit them with tank and good weaponry. They may not be the slayer logi they once were, but still people use logi suits as assault suits.
What we came up with is this
- Lower the amount of CPU/PG that a logi suit has. Yes I'm talking dramatically. With max skills, the optimal number for CPU/PG would be ~ 350 CPU/60 PG
- Dramatically buff the bonus to fitting of equipment, like 60-75% total fitting bonus. This is a logistic's role, to have equipment and support the team. It would make sense that they could easily fit equipment.
- Make it so that Logi's get a bonus to all equipment's efficiency, but each race has its own bonus that is better. - For example: Minmatar have a bonus to repair tool range and efficiency. So that would be their highest bonus on equipment, but they would also have a bonus to nanohives, uplinks, and scanners. However those bonuses wouldn't be nearly as good as if they were on a different racial suit (Amarr - uplinks, Caldari - Nanos, Gallente - Scanners)
Now on the Assault suit changes
- Slightly reduce CPU/PG making it harder to fit equipment
-Give a larger fitting bonus to weaponry -Give a slight bonus to fitting defensive modules (armor plates, reppers, shield extenders, etc)
All of this is just what we came up with, but the TL;DR version is Logis become better at Logi and less effective at killing. Assaults become more effective at, well, assaulting, and need to rely on logi a bit more for ammo/reps.
All of this is open for discussion. Keep it clean guys. This is just a game. |
G Sacred
Rubber Chicken Bombers
91
|
Posted - 2014.07.12 22:45:00 -
[2] - Quote
Regis Blackbird wrote:G Sacred wrote:Okay so. CCP has stated that too many people are playing Logistics. Most of the community agrees that this is because the assault suits, well, suck. So talking it over with a few buddies of mine, we came up with a simple theory.
People play Logi suits because they have superior CPU/PG compared to an assault suit. Making it easier to fit them with tank and good weaponry. They may not be the slayer logi they once were, but still people use logi suits as assault suits.
What we came up with is this
- Lower the amount of CPU/PG that a logi suit has. Yes I'm talking dramatically. With max skills, the optimal number for CPU/PG would be ~ 350 CPU/60 PG
- Dramatically buff the bonus to fitting of equipment, like 60-75% total fitting bonus. This is a logistic's role, to have equipment and support the team. It would make sense that they could easily fit equipment.
- Make it so that Logi's get a bonus to all equipment's efficiency, but each race has its own bonus that is better. - For example: Minmatar have a bonus to repair tool range and efficiency. So that would be their highest bonus on equipment, but they would also have a bonus to nanohives, uplinks, and scanners. However those bonuses wouldn't be nearly as good as if they were on a different racial suit (Amarr - uplinks, Caldari - Nanos, Gallente - Scanners)
Now on the Assault suit changes
- Slightly reduce CPU/PG making it harder to fit equipment
-Give a larger fitting bonus to weaponry -Give a slight bonus to fitting defensive modules (armor plates, reppers, shield extenders, etc)
All of this is just what we came up with, but the TL;DR version is Logis become better at Logi and less effective at killing. Assaults become more effective at, well, assaulting, and need to rely on logi a bit more for ammo/reps.
All of this is open for discussion. Keep it clean guys. This is just a game. I like it. What are your opinion about the proposed Amarr Logi loosing its sidearm? I think this kind of rearrangement of bonuses are needed if they go-ahead and remove it.
I think that the Amarr should keep its sidearm, unless CCP gives it some other unique bonus other than drop uplinks. Not that drop uplink bonus is uselss, just not as useful as nanohive or repair tool bonuses.
Klutch Cordova wrote:G Sacred wrote:Okay so. CCP has stated that too many people are playing Logistics. Where? Out of all the people I know, only 3 or 4 play Logi. The rest play HMG/Assault/Commando/Scout. And that's with the actual suits.
CCP Rattati said it somewhere on the forms. God knows where I read it.
Leeroy Gannarsein wrote:Rattati actually stated that there are more logis than assaults.
Your underlying premise is flawed.
All you're doing is making logis pointless until you've maxed them.
They're bad slayer suits now, and they'll be worse when assaults are buffed.
I was running a Balac's on my Amarr Logi earlier, and I was getting out-scored by a heavy. I couldn't kill things fast enough.
Maybe I am making them slightly useless until you level them, but I think that would work, because I am also an eve player. A scythe (minmatar cruiser logi in eve) is useless if you have minmater cruiser to level one and shield transportation to level one. The point is to give players an incentive, or a reason, to WANT to level up their suits and support skills. So sure, maybe the numbers could be adjusted, but there needs to be good benefits to leveling up. Like I said, this is just my suggestion and is all up for debate. Although I am of the opinion people are playing logi, because the assault suits suck. So buff the assault and make logi more like logi and less like assault. |